NEWS

History timeline of the Television

Cyberspace

The American Heritage Science Dictionary defines Cyberspace as, ‘the electronic medium of computer networks, in which online communication takes place’ (American Heritage, 2002). The word emerged in 1982, coined by science fiction novelist William Gibson as a way of describing an intertwined network of technology that links the world, creating a virtual reality. While cyberspace is not a physical dimensional world; it is an augmentation of the communication channel between real people through technology. The modern Internet facilitates online communication and interaction in a virtual environment that often people become so engulfed by it, they mistake it for the real world (Grunewald, n.d). However, to the dismay of those searching for love online, the hours spent trawling through pointless marketing propaganda and handing out personal details with ease and trust; cyberspace is nothing but a virtual reality fueled by its millions of consumers.

Since its creation in 2004, Facebook experienced a rapid fluctuating growth of its users which has lead the 2014 statistics to sit on 1.3 million active users per month, with their 2013 revenue reaching well over 6 billion US dollars and a company value worth 104 billion US dollars (Berkeley, 2014). Facebook consumes a large majority of ‘space’ in the cyber world. Not only just that, there are millions of platforms that extend through Facebook; such as apps, advertising and marketing (Berkeley, 2014). It is a mass communication domain, which is often argued that it is imposing negative effects on our ways of communicating as we choose to pick up our mobiles and text, instead of physical face to face communication despite its company agenda telling you to ‘connect with friends and the world around you on Facebook’ (Facebook, 2014).

Cybernetics

Cybernetics is the study of systems of command, control and communication in machines and animals. Contemporary cybernetics began as an interdisciplinary study connecting the fields of control systems, electrical network theory, mechanical engineering, logic modeling, evolutionary biology and neuroscience in the 1940s (Berkeley, 2014). In 1927, electronic control systems originated with work of Bell Telephone Laboratories engineer Harold S. Black on using negative feedback to control amplifiers. The ideology of Cybernetics developed during and after WWII through analysing complex problems such as code breaking, developing radar and anti-aircraft systems and then managing a large number of computers at distributed sites or understanding the operations of the brain.

Cyberpunk

Cyberpunk is a science fiction genre proximately, “cyberpunk” is a word created by Gardner Dozois to describe the fiction of William Gibson.  It is defined as Cyberpunk is defined as a ‘science fiction genre in which the future world is portrayed as one in which society is largely controlled by computers, at the expense of daily life and social order’ (Technopedia, 2010). Novelists and film producers have grasped this concept, creating fantasy realms that challenge the cyberpunk realm. A tetralogy written by Julie Kagawa is set in a fantasy world confronted by cyberpunk. The mythical fey realm of the NeverNever faces a threatening new species called the ‘iron’ fey. Throughout the novels, Kagawa has incorporated the understanding of how much technology controls society with different ideologies such as the environmental damage the iron fey causes to the land and the traditional fey.

References:

Berkeley, U. o. C., 2014. Internet Use Statistics. [Online]
Available at: http://www.statisticbrain.com/internet-use-statistics/
[Accessed 1 September 2014].

Dictionary., T. A. H. S., 2002. cyberspace. [Online]
Available at: http://dictionary.reference.com/browse/cyberspace
[Accessed 1 September 2014].

Grunewald, B., n.d. Where is cyberspace. [Online]
Available at: http://wonderopolis.org/wonder/where-is-cyberspace/
[Accessed 1 September 2014].

Timeline of Television

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